What is it with all of you elitists trying to nerf my skills? You're really pathetic. Jeez, maybe you should learn to ADAPT because your complaining is getting you nowhere. Immunity belongs in all games, and it should be dumbed down to a level where 2-3 things achieve that. Maybe you should learn to play instead of ask for nerfs.
Before Nightfall and GW:EN were released, people farmed Tombs with an A/Me using Shadow Form. They couldn't maintain it 100%, but they could maintain it long enough to kill a group and retreat, wait a bit for recharge, then repeat. I'd be more than happy to see this return. Permanent Shadow Form has no purpose in my mind. At the very least, then need to make the health loss when it ends happen even when it is recast. Sure, having 40-50 health and invincibility will still allow you to continue, but it would at least be closer to what the game intended when it was first presented.
Perma is abused. Should SF be usable, yes, abusable, no.
In solo farms, the only REALLY profitable run is ectos if you dont mind taking the time, and shadowbombing festival items which has very few days allowed to do so.
In team farms, it promotes a tanking/pulling class, and frankly, anything that promotes team play, is a +1 for me.
Keep it the way it is. No more nerfs.
Besides if you are worried about the economy, nerf monthly predictions. Thats a LOT of money each month.... 250 keys in one month earned me 1,250k......If i didnt use themo n the chest that is >_> I learned from my mistake lol.
Personaly I don't care if it gets nerfed or un-nerfed, I never really used it much (That was my choice, if you want to go right ahead), but then agian I hate grinding, but if others want to grind, go for it, it's none of my biz. However, instead of nerfing SF I would have just made GoS usable only on Ele skills. OKay Flame away
Dude we are losing players with these PVE "balance" nerfs. Lost players in GW is the primary reason the in game economy is falling. Shadowform breathed some life into the economy for a short time, but ectos FELL in price after the nerf. Now I understand why so many economists get frustrated with the general populace. Less demand = smaller prices. Falling wages = less demand. More grind = more quitters. MANY people quit after the Ursan nerf. Ectos went up by about only 1k due to that and leveled off. However, decreasing supply can only inflate prices so much and is countered by those who quit (lessening demand) due to their favorite builds being crushed and the daunting task of filling their HOM without those builds. As long as GW2 is vaporware and PVE shows diminishing rewards due to nerfs people will find other games. You should track this for a sociology class and write a paper. Right now you are witnessing firsthand the decline of a civilization and the stressors that accelerate the rate of decline. ANET fails at balance so quit cheering them on.
Yes you are right on some points, however solo farming is eventually going to kill the multi player aspect of Guildwars. It will become about monetary gain, special gear, and full guildhalls, nothing more.
An online game ,to me at least, is about a community of players who can escape from the real world for a short time. Conquering a hard area with friends is more important to me then getting the best gear evermade.
Let me also say that a few weeks ago I decided to try perma with some success. I spend more than 300k on gear (weapons, mods, armor, runes and skills) to try 3 different builds...Now I know I'm not the only one who has done this so it makes me wonder, What a boost to the guildwars "economy" these perma sins must have been. Ppl may be quiting because all there effort to collect the necessary gear has been wasted.
Second:
To Nerf a perma sin you only needed to nerf the farming spot All you need to kill a perma is Touch skills, and traps. Add touch skills to Tombs and traps to underworld...presto no more farming.
But instead arena net decided to kill the skill and in the process all but kill the perma runner also.
Last but not least:
Quote:
Originally Posted by Senatoru
nerf SF
nerf 55 build`s
nerf 600hp build`s
nerf everything
maybe then all that fustrating ppl are happy .
Bleah....tired about all this threads about NERFING.
P.S. what about nerfing GW?
Ohhh you are right...if you want to get rid of solo farming you also need to get rid of Protective Spirit, Spell breaker, Arcane Echo, Vow of Silence, and Vengeful Was Khanhei. Lets not just get rid of the most popular builds that are being used now, but lets get rid of the ones that will be used next week. If you never had used it no one will ever have to know.
I hope this is not the correct answer, but It seems to be the way arena net likes to run guildwars.
Not just "perma" but Invulerability all together. [mist form] [obsidian flesh] [shadow form] [spell breaker] [vow of silence], when have these been used in non-farming builds, what use do they have for general builds? (Yes I remember SB/Infuse, SB being one of the only 'target ally' invulnerability spells and it was used exactly the same as WoW is currently)
I just don't see anything that makes one "immune" to an action to be viable in this type of game. Either it can be maintained permanently and will be used to farm things that shouldn't be farmed that way, or it won't be worth bringing. Traditional MMO's that have invulerability effects are around 10 seconds out of 2 minutes to 2 hours. These are used because in traditional MMO's a character brings his entire skillset everywhere he goes, not GW 8 skills.
I want my perma back the way it was. Period. I want to farm my vaettir this weekend. I miss the UW end chest in HM. Nerfing it was pretty stupid, because it kept people playing the friggin game. You have all these high-dollar titles that you have to farm for either directly or through farming gold to buy in order to max. You have to max them to get them into the HoM. You need to get them into the HoM to access them in GW2. If you remove the way to get these titles without ebaying or "powertrading"(which, I'll say, is quite boring...I'd rather play GW) people will leave GW, likely will not buy GW2(why would people buy GW2 if they didn't play GW1?) because they're tired of all the fun being removed from their game. No new content + fun-build nerfs = dead game.
i think SF should be nerfed... what is all i see in ToPK and ToA? sins. its having the same effects that ursan had, except this is proffession specific which makes it ALOT worse imo.
One of two things will happen:
1. Areas will be less populated/abandoned. ToPK is pointless except for the Sin solo and even then, not many do it.
2. Areas will be filled with another profession. Why? Because areas that are worthwhile farming will be farmed no matter what. If SF Sins die, another FoTM build will rise and take its place.
Which is why all of the stupid stupid incessant stupid SF hate is ridiculous. Want to go back to other methods of farming? Go back and leave SF alone. If it's ruining groups (i.e. Cryway teams), want to go back to bonded Wammo tanking? Go back and leave SF alone.
Play the way you want and let other people do the same. And please, shut the hell up.
Anyways, all ANet has to do is change it to before it got the buff. It was usable, but not maintainable. Why ANet hasn't done this is beyond me. I guess they think invincibility is good.
It was maintianable before the buff. I can't believe how many people don't know that. This is why all of the idiocy about it being permanent spawned not because of the skill but because of player perception and usage.
Pathetic how few people realize that. Planes was farmable before as well, with the A/Me Ether Nightmare/CoP/Radiation Field combo on a perma. Go back and look up some threads in the farming section. The only problem with these was when the buff happened and the speed of the run was increased and perma was easier to run through "use on recharge" A/E perma.
Incredible. I hope they do bring it back to its status before the stupid buff so that all the people who created Sins for it will give up not realizing it's still a more than viable form of farming.
I want my perma back the way it was. Period. I want to farm my vaettir this weekend. I miss the UW end chest in HM. Nerfing it was pretty stupid, because it kept people playing the friggin game. You have all these high-dollar titles that you have to farm for either directly or through farming gold to buy in order to max. You have to max them to get them into the HoM. You need to get them into the HoM to access them in GW2. If you remove the way to get these titles without ebaying or "powertrading"(which, I'll say, is quite boring...I'd rather play GW) people will leave GW, likely will not buy GW2(why would people buy GW2 if they didn't play GW1?) because they're tired of all the fun being removed from their game. No new content + fun-build nerfs = dead game.
The nerf wasn't that bad...... I can still maintain indefinitely.
My first and last time on here, and i have now quit GW for good. Not bothering with GW2 (if it ever comes out that is) ie my name "GTFO". <<<< well i have
as a +3 Year old player of GW i finally had enough of the PvE wowsers who wanted to nerf eveything there character couldn`t do,They whinged so they nerfed the 55 Solo monk and then they whinged about the UW Solo trapper and nerfed that, and the whinging never stopped more Solo builds then got nerfed ie 130HP Derv, and then Nerfing the Running builds and rate drops to name a few, everything is stuffed now because no one was ever happy, no one will ever be happy, but idiots still want everything nerfed to the point where there own character is the best one to have. QFT as they have nerfed this game so bad now its not worth playn anymore. well done for stuffn up what at first was a brilliant game that only needed a few tweaks.
OMG they had Ursan nerfed and that was one skill you wanted usless players to have so that at least you could pug up, but they nerfed that so you usless players where no longer wanted again
So then they whinged about the heros because they couldn`t pug up, so they made the heros and henchies almost as stupid as puggn up with real peeps. almost but not as bad, at least your heros and henchies don`t quit on the team, or decide to make a coffee half way through a fight etc etc etc, you name it you dumb asses have done it, should never have taken the AI away from heros and henchies, it wasn`t these that stopped the puggn up it was your own dumb assed attitudes
didn`t enjoy EOTN at all because it was almost impossible to do anything without a group and nearly every time 2 or more people would quit on the team. Try doing half the dungeons in HM with just heros and henchies and then try going with pugs, if you could get half of them to stay the entire mission.
GW Year 1 = Winner
GW Year 2 = Its alright
Gw Year 3 = Fail
You should track this for a sociology class and write a paper. Right now you are witnessing firsthand the decline of a civilization and the stressors that accelerate the rate of decline.
Before Nightfall and GW:EN were released, people farmed Tombs with an A/Me using Shadow Form. They couldn't maintain it 100%, but they could maintain it long enough to kill a group and retreat, wait a bit for recharge, then repeat. I'd be more than happy to see this return. Permanent Shadow Form has no purpose in my mind. At the very least, then need to make the health loss when it ends happen even when it is recast. Sure, having 40-50 health and invincibility will still allow you to continue, but it would at least be closer to what the game intended when it was first presented.
Perma is abused. Should SF be usable, yes, abusable, no.
I agree with this, perma invincibility is just stupid in any possible game